
## NVIDIA texture compress documentation

_nvcompress_doc = '''
usage: nvcompress [options] infile [outfile]

Input options:
  -color   	The input image is a color map (default).
  -alpha     	The input image has an alpha channel used for transparency.
  -normal  	The input image is a normal map.
  -tonormal	Convert input to normal map.
  -clamp   	Clamp wrapping mode (default).
  -repeat  	Repeat wrapping mode.
  -nomips  	Disable mipmap generation.

Compression options:
  -fast    	Fast compression.
  -nocuda  	Do not use cuda compressor.
  -rgb     	RGBA format
  -bc1     	BC1 format (DXT1)
  -bc1n    	BC1 normal map format (DXT1nm)
  -bc1a    	BC1 format with binary alpha (DXT1a)
  -bc2     	BC2 format (DXT3)
  -bc3     	BC3 format (DXT5)
  -bc3n    	BC3 normal map format (DXT5nm)
  -bc4     	BC4 format (ATI1)
  -bc5     	BC5 format (3Dc/ATI2)
'''
